
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1R: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. 2R: Level 3 Creatures you control have haste.
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